Fantasy Points System

Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+8
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Economy Rate Points Min 2 Overs To Be Bowled  
Below 4 runs per over
+6
Between 4-4.99 runs per over
+4
Between 5-6 runs per over
+2
Between 9-10 runs per over
-2
Between 10.01-11 runs per over
-4
Above 11 runs per over
-6
Strike Rate (Except Bowler) Points Min 10 Balls To Be Played  
Between 60-70 runs per 100 balls
-2
Between 50-59.9 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-3
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Economy Rate Points Min 5 Overs To Be Bowled  
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.1 - 9 runs per over
-4
Above 9 runs per over
-6
Strike Rate (Except Bowler) Points Min 20 Balls To Be Played  
Between 50 - 60 runs per 100 balls
-2
Between 40 - 49.99 runs per 100 balls
-4
Below 40 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 60 runs per 100 balls.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-4
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+16
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 run Bonus
+8
50 run Bonus
+16
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+ 25
2 wicket haul Bonus
+8
3 wicket haul Bonus
+16
Maiden over
+16
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Economy Rate Points Min 1 Over  
Below 6 runs per over
+6
Between 6 - 6.99 runs per over
+4
Between 7 - 8 runs per over
+2
Between 11 - 12 runs per over
-2
Between 12.01 - 13 runs per over
-4
Above 13 runs per over
-6
Strike Rate (Except Bowler) Points Min 5 Balls  
Between 90 - 99.99 runs per 100 balls
-2
Between 80 - 89.99 runs per 100 balls
-4
Below 80 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 100 runs per 100 balls.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
4 wicket haul Bonus
+8
5 wicket haul Bonus
+16
Maiden over
+8
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
Economy Rate Points Min 2 Overs To Be Bowled  
Below 4 runs per over
+6
Between 4-4.99 runs per over
+4
Between 5-6 runs per over
+2
Between 9-10 runs per over
-2
Between 10.01-11 runs per over
-4
Above 11 runs per over
-6
Strike Rate (Except Bowler) Points Min 10 Balls To Be Played  
Between 60-70 runs per 100 balls
-2
Between 50-59.9 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 70 runs per 100 balls.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batsman, Wicket-Keeper & All-Rounder
-3
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batsman on strike for that ball. However, if the overthrow goes for a boundary, the batsman will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
4 wicket haul Bonus
+4
5 wicket haul Bonus
+8
Maiden over
+4
Fielding Points  
Catch
+8
Stumping/Run-out Direct
+12
Run Out (Thrower)
+6
Run Out (Catcher)
+6
  • In case a run out involves 3 or more players from the fielding team, points will be awarded only to the last 2 players that caused the run out.
Other Points  
Captain
2x
Vice-Captain
1.5x
Economy Rate Points Min 5 Overs To Be Bowled  
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.1 - 9 runs per over
-4
Above 9 runs per over
-6
Strike Rate (Except Bowler) Points Min 20 Balls To Be Played  
Between 50 - 60 runs per 100 balls
-2
Between 40 - 49.99 runs per 100 balls
-4
Below 40 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates below 60 runs per 100 balls.
Other Important Points  
  • Substitutes on the field will not be awarded points for any contribution they make. However, Concussion and COVID-19 Substitutes (if permitted as per the applicable rules and regulations of the tournament) will be awarded 4 points for making an appearance in a match and will be awarded points any contribution they make as per the Fantasy Points System.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).
  • No points will be awarded for any actions during a Super Over.
  • Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.
  • More than 11 players from either team are allowed to play in Other OD/Other T20 matches.
  • There are no negative points for low Strike Rate in Test matches.
Attack  
Goal
+30
Assist
+15
Shot on Target Includes Goals
+10
Chance CreatedThe final pass leading to a shot (on target, blocked or off target)
+6
5 Passes Completed
+1
  • An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal
  • In addition to normal assists, the following types of fantasy assists will be awarded to a player:
    • a)
      When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound
    • b)
      When a player wins a penalty or a direct free-kick that is scored
    • c)
      When an opposition player scores an own goal off a cross, pass or shot
    • d)
      When any deflected pass off a single opposition player results in a goal
  • An assist is NOT awarded when:
    • a)
      Two or more opposing players touch the ball after the final pass before a goal is scored
    • b)
      The goalscorer loses possession to a player from the opposition team and then regains control of the ball before scoring
  • A Shot on Target is any goal attempt that:
    • a)
      Is a goal
    • b)
      Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)
  • A shot on target in NOT awarded when:
    • a)
      The shot hits the goal post (unless the ball goes in and is a goal)
    • b)
      The shot is blocked by another player, who is not the last-man
  • A Chance Created, also known as a 'key pass', is the the final touch (pass, cross or any other touch) leading to a shot, regardless off whether it is on target (including goals), blocked or off target
  • If player A passes the ball to player B who then scores, then player B is awared a Goal and a Shot on Target (30 + 10 = 40 pts), while player A is awarded an Assist and Chance Created (15 + 6 = 21 pts)
Defense  
Tackle Won
+4
Interception Won
+4
Blocked Shot
+4
Clearance
+2
Saves GK
+8
Penalty Saved GK
+30
Clean Sheet GK/DEF (Played +55 mins)
+20
  • A Tackles Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play
  • An Interception Won is where a player intentionally intercepts a pass, by moving into the line of the intended ball, and retains possession of the ball
  • A Blocked Shot is where a player blocks a shot on target from an opposing player
  • A Clearance is where a player kicks the ball away from his own goal with no intended recipient of the ball
  • A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body
  • A Clean Sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.
  • If a player gets substituted before a goal is conceded but has played more than 55 minutes, they will still get the Clean Sheet bonus.
  • If a player misses a penalty kick but the goalkeeper hasn’t touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -8 points for the miss
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Coming on as a Substitute
+2
Cards And Other Penalties  
Yellow card
-2
Red card
-6
Own goal
-6
Goals conceded GK/DEF (on the field when the goal is scored)
-4
Penalty missed
-8
  • Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time
  • If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field
  • If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card
  • If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:
    • a)
      He already played the match and was substituted.
    • b)
      He comes onto the field as a substitute after receiving a yellow card. Other Important Points
Other Important Points  
  • We get all our stats from Opta, the world's leading football data provider.
  • The player you choose to be your team’s Captain will receive 2 times the points for his/her performance
  • The player you choose to be your team’s Vice-captain will receive 1.5 times the points for his/her performance
  • 54 minutes and 1 second onwards (54’1”) will be considered as 55 minutes for the purpose of point calculation.
  • Once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.
  • Any event during extra time will be considered for awarding points
  • Any event during penalty shootouts will not be considered for awarding points
  • Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  • Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.
  • In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.
  • A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity
  • In case the player does not play the match at all, no points will be given.
  • If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if
    • a)
      He already played the match and was subbed off
    • b)
      He comes on the field as substitute after receiving a yellow card and plays the match
Raiding Points  
Successful Raid Touch Point
4
Raid Bonus
2
Unsuccessful Raid
-1
Defending Points  
Successful Tackle
5
Super Tackle
4
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 7
4
Substitute Appearance
2
Cards and Team Points  
Getting Opposition All Out (if in Starting 7)
3
Own Team All Out (if in Starting 7)
-2
Green Card
-2
Yellow Card
-4
Red Card
-6
Other Important Points  
  • If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points)
  • Points for a substitute appearance will only be given the first time a player enters the field of play.
  • Points for super tackle will be added to the points of a successful tackle (5 pts for successful tackle + 4 pts for super tackle)
  • Points for a raid touch will be given to the raider for every opponent he gets out or puts out.
  • Points for getting the opposition team all out will only be given to players who are part of the starting 7.
  • Negative points for getting all out will only be given to players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for Getting All Out) and positive (for Pushing All out) points.
  • Points deducted for Red Cards include deductions for a Yellow Card and Green Card. Similarly, points deducted for Yellow Cards include deductions for Green Cards.
  • If a Green/Yellow/Red card is given to someone in the team/support staff, it will not have any impact on the players' individual points.
  • Any event during extra time will be considered for awarding points.
  • Any event during Golden Raids will not be considered for awarding points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
Batting  
Single (1B) Batter reaches first base
4
Double (2B) Batter reaches second base
6
Triple (3B) Batter reaches third base
10
Home Run (HR) Batter hits it out of the park or reaches back to home base
12
Runs Batted In (RBI) Batter on strike caused one or more runs to be scored
3
Run Scored (R) Player crosses home base to score a run.
3
Base on Balls (BBH) or Walk A walk (or base on balls) occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter
4
Stolen Base (SB) Runner advances to next base while pitcher is pitching
8
Pitching  
Inning Pitched (IP) The pitcher gets 3 batters outs. The pitcher gets 1 point per out.
3
Strikeout (SO) The pitcher throws three strikes to get a batter out
2
Earned Run (ER) Run conceded by the pitcher
-3
Hit Allowed (H) When a batter reaches 1st, 2nd or 3rd base (or hits a home run)
-1
Base on Balls (BBP) or Walk A walk occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter
-1
Other Important Points  
  • Fantasy points will be awarded for all actions during a possible extra innings (if scores are tied after 9 innings are played by both teams)
  • Each batter will get points only for one of the following events - 1B, 2B, 3B or Home Run. A player will not score points for completing bases (1B to 2B, 2B to 3B, etc.) if he’s not the batter on strike
  • Runs Batted In (RBI): When a Run is scored, the batter who was ‘at base’ (i.e. on strike), whose action caused the run to be scored, gets awarded an RBI. For example, a batter hits a double (2B) and has teammates are on 3rd base and 2nd base. In that play, if both his teammates reach home plate, his team gets 2 runs, while he gets awarded 2 RBIs. If he hits a home run (HR), then he and his teammates would reach home and the team gets 3 runs. The batter would get points for a HR, 3 RBI (2 for his teammate, and 1 for himself), and 1 Run.
  • Innings Pitched (IP): A pitcher is given 1/3rd an IP for each out he/she records. However, the way IP is displayed is a little different. For the first out, it is shown as 0.1 (which means 1/3), the 2nd is shown as 0.2 (which means 2/3) and the 3rd is shown as 1.0. In terms of fantasy points, 0.1 IP = 1 pt, 0.2 IP = 2pts, 1.0 IP = 3 pt, 1.1 IP = 4 pts, etc.
  • If a batter scores a home run, the pitcher gets points for Earned Run (ER) + Hit Allowed (H). For example, if there is only one batter on the field and he scores a home run, the pitcher will get -4 points. (-3 for Earned Run and -1 for Hit Allowed)
  • If a pitcher gets a strikeout, he will get a total of 3 points (2 for the strikeout + 1 for the out)
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.
  • Winners will be declared for matches where there is a result. A match usually has a result when a minimum of 5 innings are played by each side.
  • If a player is announced in starting lineup, but is replaced by another player before the match starts, the player who comes in as a replacement will get points for that match.
  • Hit By Pitch (HBP): There are no fantasy points for a Hit By Pitch (when a pitch hits the batter's body). The batter is given a walk to first base, but no points are awarded to either the batter or the pitcher
Action
Points Scored
1
Rebounds
1.2
Assist
1.5
Steals
3
Blocks
3
Turn Overs
-1
Other Important Points  
  • Any event during overtime will be considered for awarding fantasy points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
Offense  
Rushing TD When a rushing play leads to a touchdown
6
Receiving TD For the reciever who scores the touchdown in a passing play
6
Passing TD Awarded to the passer when a passing play leads to a touchdown
4
10 Rushing Yards
1
10 Receiving Yards
1
25 Passing Yards
1
100+ Rushing Yards Bonus
3
100+ Receiving Yards Bonus
3
300+ Passing Yards Bonus
3
Reception Total no. of times a receiver has caught the ball
1
Fumble Lost When a carrier loses the ball & it's recovered by the opposing team
-1
Interception When a pass is intercepted by the opposing team
-1
2 Pt Conversion
2
Defense  
Tackle
1
Assisted Tackle When a player is tackled by at least two players
1
5+ Tackle Bonus Assists = 1/2 Tackle
3
Pass Defended When a player stops a pass from being completed
2
Sack When a player tackles the QB before he throws a pass
6
Forced Fumble When the carrier loses the ball due to the force of a defensive player
3
Fumble Recovery (from opponent) When a fumble is recovered from the opposition
6
Interception When the player intercepts a pass by the opposing team
6
Safety When the ball carrier is tackled/forced out in his own end zone
6
Return TD When the defense recovers the ball and scores a touchdown
6
Other Important Points  
  • We partner with Sportradar, NFL’s exclusive distributor for official real-time scores, player statistics and play-by-play data (Game Statistics and Information System), to get our stats and data
  • Yards: A player gets a point after completing the 10th Rushing / 10th recieving and 25th passing yards. For example, if the player has 9 yards, they still get 0 points
  • Return Touchdown: Only return touchdowns that happen from interceptions and fumbles are considered. Return touchdowns that happen from a punt, kickoff, field goal return and blocked kick are not considered since these are scored by the special teams, which aren't part of the fantasy gameplay
  • Bonus Points: These are given only if the player completes a specific number of yards once. For example, if a player crosses 100 rushing yards they get 3 points. Even if they cross 200 rushing yards, they still get 3 pts.
  • Sack: If multiple players contribute to the sacking of a quarterback, all players are awarded half a sack, even if more than two players contributed.
Attacking  
For every goal scored Goalkeeper / Defender
+60
For every goal scored Midfielder
+50
For every goal scored Forward
+40
For every good pass
+1
For every assist
+24
Shots on Target
+4
Circle Penetration
+2
Penalty Corner Earned
+4
Penalty Stroke Earned
+12
Defending  
Interception / Tackles / Blocks
+2
Saves Goalkeeper
+8
Penalty stroke saved Goalkeeper
+40
Cards and Other Penalties  
Yellow Card
-4
Red Card
-8
Green Card
-2
Penalty Stroke Missed
-12
Goals Conceded Goalkeeper
-10
Goals Conceded Defender
-5
Goals Conceded Midfielder
-3
Other Important Points  
  • Assists are awarded to the player from the goalscoring team who makes the final pass before a goal is scored.
  • Goals conceded will only be considered for players who are on the field when a goal is scored, irrespective of their total playing time.
  • If a player receives a green, yellow or red card, he/she will continue to be penalised for goals conceded by their team even after they leave the field of play.
  • A player can receive multiple cards in one game and will be penalised for all the cards that they receive.
  • Any event during penalty shootouts will not be considered for awarding points.
  • A player who has not participated in the game as part of the Starting 11 or as a substitute will not be awarded negative points for receiving yellow, red or green cards for off-field activities.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Fantasy Points for the Hockey will be awarded based on the information and stats provided by the official FIH score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL FIH SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY HOCKEY.