How to Play

Creating your team  
Every Rugby team you build on Dream11 has to have 7 players, of which a maximum of 6 players can be from any one team playing the real-life match.
Player Combinations
Your Dream11 Rugby Team can have different combinations of players, but has to be within the 100 credit cap and must qualify the following team selection criteria:
Player Type Min Max
Forward 1 6
Back 1 6

Captain and Vice-Captain Points

Once you have selected your 7 players, you will have to assign a captain and vice-captain for your team.
The captain will give you 2x points.
The vice-captain will give you 1.5x points.
The Captained By (% C By) and Vice-Captained By (% VC By) stats help you understand how other players have chosen their teams.
Choose a popular pick as captain, or find a differential to score big against your competition.
For a detailed point system, check below:
Fantasy Points System  
Action  
Try (Forward)
When a Forward successfully grounds the ball in the opponent’s in-goal area to score.
+60
Try (Back)
When a Back carries the ball over the try line and grounds it to earn points for their team.
+45
Assist
When a player helps set up a try by passing, kicking or creating the opportunity for the scorer.
+15
Conversion Scored
When a player kicks the ball between the goalposts after a try to earn extra points.
+20
Tackle
When a player successfully stops a ball-carrier by bringing them to the ground or halting their progress.
+8
Drop Goal
When a player scores by kicking the ball through the goalposts (above the crossbar) during open play or penalty using a drop kick.
+25
Offload
When a player, while being tackled, passes the ball to a teammate to keep the play going.
+11
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 7
+4
Coming on as a Substitute
+4
Cards and Other Penalties  
Yellow Card
-4
Red Card
-8
Other Important Points  
  • Penalty Try is awarded between the goalposts when foul play by the opposing team prevents a probable try from being scored, or from being scored in a more favorable position. When a penalty try is awarded, the team automatically receives the points for both the try and the conversion, without the need for a kick.
  • The player who scores the Try is not necessarily the one who takes the conversion kick. No additional points are awarded if the conversion attempt is unsuccessful.
  • Drop Goal can be taken either in the course of open play or after a penalty has been awarded.
  • If a Try immediately happens after scrum/maul/ruck, it will not be considered an Assist.
  • An Offload can also result in an Assist, in which case points are awarded for both the offload and the assist. The Assist is credited to the player who made the pass.
  • During a Tackle, points are awarded to the player who successfully brings the ball carrier to the ground.
  • A Substitute is awarded points only once they enter the field and actively participate in the match.
  • Any event during extra time will be considered for awarding points.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
  • In the starting 7 - If a player is announced in the starting seven of a team but later cannot play the match, they will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).
  • A player who has not participated in the game as part of the starting 7 or as a substitute will not be awarded negative points for receiving yellow/red cards for off-field activities.
  • Fantasy Points for the GMR Rugby Premier League will be awarded based on the information and stats provided by the official GMR Rugby Premier League score providers. THE OFFICIAL GMR RUGBY PREMIER LEAGUE SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY GMR RUGBY PREMIER LEAGUE.